Project: VR Impaired (Submitted by Nicole Ehrhart)
Performing everyday tasks as an impaired individual such as crossing a street and going to the grocery store. Implementing the consequences of impairment though Virtual environment simulation
Team: Poke Tubes
Project: Vectors of Death (Submitted by Brian Geiss)
From the viewpoint of a mosquito, the goal of this game is to suck the blood and viruses from a human. The more viruses you collect, the higher your score will be and the more people you will “infect”.
Team: Hackers Anonymous
Project: Virtual Landscape Time Machine (Submitted by Ellen Wohl)
Animation that takes a viewer on a virtual time machine trip by illustrating changes in the landscape through time.
Team: Epic Gamers
Project: Enriched Environments for the Healthy Aging Brain (Submitted by Deana Davalos)
This team built a VR experience for older adult that allows them to travel or do things they cannot normally do.
Outstanding Artistry Award
Project: Little Living (Submitted by Erika Szymanski)
In this game, the player acts as a microbe exploring its environment underwater. It interacts with other similarly constructed microbes, environmental barriers, and other organism particles, etc.
Project: Nancy Richardson Design Center (Submitted by Laura Malinin & Lea Scolere)
This team built an AR mobile application to interactively learn about the Nancy Richardson Design Center