Virtual Reality for Veterinary Training
To embrace virtual reality technology to train veterinarians of tomorrow.
Elevate education to higher standards by improving affordability, student access, welfare and enhanced performance.
To learn as you play, wherever you are and without real-life consequences.
Two students assembling an anesthesia unit to perform safety checks before use. One student is working with the real anesthesia unit. The other is working with VetVR.
Veterinary students practicing and learning with VetVR.
Video demonstrates the application testing capabilities. The test is to assess knowledge and skills required before working directly with animals.
VetVR Moving forward is preliminary view for future directions (levels 4 & 5). Physiologic parameter monitor and clinical signs are incorporated for patient assessment.
|Christian Ferguson||Project Manager|
|Dr. Pedro Boscan DVM, MSc, PhD, DACVAA||Principal Investigator (PI)|
|Francisco Ortega PhD||Co-PI, Computer Science|
|Cyane Tornatzky||Co-PI, Director of Electronic Arts, Department of Art and Art History|
|Wenjing Jiang||Team Member, CVMBS-IT|
|Andrew Wes,t PhD||Team Member, CVMBS-Education|
|Ben Schraeder||Team Member, programmer|
|Victor Mumford||Team Member, programmer|
|Annamaria Meiser||Team Member, VR art designer|
|Seirra Swanson||Team Member, VR art designer|
|Christiane Magee, DVM, PhD, DACT||Team Member|