Virtual Reality for Veterinary Training
To embrace virtual reality technology to train veterinarians of tomorrow.
Elevate education to higher standards by improving affordability, student access, welfare and enhanced performance.
To learn as you play, wherever you are and without real-life consequences.
Two students assembling an anesthesia unit to perform safety checks before use. One student is working with the real anesthesia unit. The other is working with Virtual Reality for Veterinarians.
Veterinary students practicing and learning with Virtual Reality for Veterinarians.
Video demonstrates the application testing capabilities. The test is to assess knowledge and skills required before working directly with animals.
Virtual Reality for Veterinarians Moving forward is preliminary view for future directions (levels 4 & 5). Physiologic parameter monitor and clinical signs are incorporated for patient assessment.
Virtual Reality for Veterinarians Team
|Dr. Pedro Boscan DVM, MSc, PhD, DACVAA||Principal Investigator (PI)|
|Cyane Tornatzky||Co-PI, Creative Director|
|Marie Vans, MS, PhD, MLIS||Co-PI, Researcher, UX/UI Director|
|Wenjing Jiang, PhD||Development Director|
|Annamaria Meiser||VR Creative Team Member|
|Ryan Powers||3D Modeling Creative Team Member|
|Morgan Jones||Unity Creative Team Member|
|Robert Bambusch||Unity Development, Team Member|
|Christian Ferguson, MBA||Client Relations and Client Development|
|Andrew West, PhD||Team Member, CVMBS-Education, Ad-Hoc Advisor|
|Christiane Magee, DVM, PhD, DACT||Team Member, Ad-Hoc Advisor (SME)|
|Ryan Kelly||Team Member, VR Electronic Artist|
|Brendan Kelley||Graduate Student, Ad-Hoc Advisor for UX/UI research|